Martin

Martin is the name of our concept and character before we identified Sampa The Great as the perfect artist.

We open on an endless lake in what appears to be an ethereal plane. We see a coffin in the middle of the lake. The coffin doors open and a body rises from the coffin. The body is transported upward towards a ray of light. Fade to a different plane. Our protagonist has a nondescript body. Giant faceless being with skulls for heads approach. They are ancestors. One of them points toward an interface our protagonist must interact with. The protagonist makes a few selections that will determine their traits, mental and physical in the next incarnation. Once the selection is made, the body begins to break apart. The fragments float toward a wormhole. We ride through this wormhole. We exit the other end to see a baby seated on an endless lake.

Animatic

A rough cut of the storyline using storyboards, previs and RnD.

Ancestral Avatars Designs

  • Mystical and striking but not scary

    Hip, urban, yet otherworldly design approach. They are mystical and striking but not scary. They represent a rendition of the spirits of Ancestors.

  • Mood

    A mood/ atmosphere test with walk cycle of Ancestral Being/ Avatar, Tank.

  • Ancestral Plane Lighting Test

    Experimentation with lighting for the Ancestral plane.